When the mode was first released, INFDEV testers and supporters were only eligible for the mode. As of its public release, players must be registered and their level must be at least level 10 to enter, and anonymous players cannot play this mode. TETRA LEAGUE is the ranked mode in TETR.IO. This mechanic has, historically, gone through many controversies leading to its removal as a mechanic by default - please refer to the Professional Concerns section for more info.Īn illustration of the TETRA LEAGUE mechanics. In this case, a special sound will play, and the garbage sent will land on the user targeted entering their garbage queue.Īs of 6.1.2, hosts must opt-into this system, by toggling the "GARBAGE PASSTHROUGH" option, which is disabled by default, under the "GRAVITY AND MARGIN TIME" category. During this timer, the garbage sent is untouchable, and any garbage sent from the player this garbage is going towards will pass through to the enemy targeted without interrupting the garbage coming their way. If this system is enabled, a timer of 20 frames, or 333 milliseconds plus a variable amount of network lag, begins whenever any player sends garbage. This system can be disabled in a custom room by the room host, with the small ON/OFF toggle at the bottom of the game settings labeled "ENABLE BACK-TO-BACK CHAINING".Īs another big deviation from other clones and official games, this mechanic allows two players to send garbage to each other without negating the garbage sent if timed correctly. These values were posted by osk in a pinned message on the official TETR.IO Discord server's #tetrio channel. Supposedly, this system stretches on into infinity, as it seems to progress similarly to a square root function. Garbage added to the line clear's normal garbage amount The corresponding visual "B2B" indicator shown Range of concurrent, unbroken "difficult line clears" done in a row TETR.IO takes this idea one step further, and actually rewards the player according to how many Back-To-Back line clears one can clear in a row: This is known as a Back-to-Back, and they are rewarded in other Tetris games and clones by adding one line of garbage to an attack. To take advantage of this mechanic, one must preform several "difficult line clears", meaning Quads and T-Spins, without clearing singles, doubles, or triples inbetween each difficult line clear. Multiplier is the default combo attack table setting for Custom Rooms, although it can be changed to another combo attack table.īack-to-Back Chaining was introduced in the 2.3.2 update released on the 24th of April, 2020 as an experimental feature which quickly became a popular quirk for many, and made its way into being a default mechanic the next update the day right after it was introduced. This system cannot be disabled or altered in any way, and it is present in every online match including Quick Play and TETRA LEAGUE. It heavily nerfs the previously overpowered "four-wide" combo setup, and awards combos with Quad or T-Spin finishers with a large spike. This system is known as the multiplier system in the community, and its purpose is pretty simple. Yellow cells indicate the attack shown is strong enough to cause a "spike", red cells indicate that the garbage sent would be enough to cause a topout if garbage is not countered, and purple cells indicate an attack which is large enough to cause a "spike KO"Īll multiplayer TETR.IO matches utilize a very different combo table than other Tetris games and clones. Including modern stacker staples such as Garbage(notably using "change on attack" randomization rules), Gravity, and the quintessential Line clear, TETR.IO contains several miscellaneous mechanics that offset it from other games.Īn illustration of the combo table in use, as well as an explanation of the "B2B Chaining" mechanic. A garbage/gravity margin time system is also in the game, in which the amount of garbage sent/gravity present on the active piece is multiplied more and more after a static period of time. Each multiplayer game with 3 or more players plays similarly to Tetris 99 along with alike targeting options, minus the ability to manually target by default, included. The player can view public rooms in the Room Listing menu, if the host of the room created it as a public room. The Custom Play option allows for creation of custom rooms, with the ability to change settings for the room such as spin bonuses, player limit, the amount of next pieces shown, and others. A player can choose to play in the game's Quick Play room where players can play a match with default settings. In multiplayer, the player can play online multiplayer games against other players, exactly as it says on the tin. 6.1 Professional Concerns: The Removal of Passthrough.1.1.3 Garbage Travel Speed: "Passthrough".
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